How to make a drivable car in blender game engine




How to Make a Drivable Car in Blender Game Engine

How to Make a Drivable Car in Blender Game Engine

Introduction

Blender is a powerful 3D modeling and animation software that can also be used to create video games. The Blender Game Engine (BGE) is a built-in game engine that allows you to create 3D games without having to learn a programming language.

In this tutorial, we will show you how to make a drivable car in the Blender Game Engine. We will cover everything from creating the car model to setting up the physics and controls.

Creating the Car Model

The first step is to create the car model. You can do this by using the built-in 3D modeling tools in Blender or by importing a model from another software program.

If you are creating the car model from scratch, we recommend starting with a simple shape and then gradually adding more detail. You can use the “Extrude” tool to create the body of the car, the “Edge Loop” tool to create the windows and doors, and the “Subdivide” tool to smooth out the surface.

Once you have created the car model, you need to add a physics body to it. This will allow the car to interact with the game world and respond to forces such as gravity and collision.

To add a physics body, select the car model and then click on the “Physics” tab in the Properties panel. Under the “Rigid Body” section, select the “Box” shape and then click on the “Add” button.

Setting Up the Physics

Once you have added a physics body to the car, you need to set up the physics for the game world. This includes setting the gravity, friction, and collision settings.

To set up the physics, click on the “World” tab in the Properties panel. Under the “Physics” section, you can set the gravity, friction, and collision settings.

The gravity setting controls how strong the force of gravity is in the game world. The friction setting controls how much friction there is between objects in the game world. The collision setting controls how objects in the game world interact with each other.

Setting Up the Controls

Once you have set up the physics, you need to set up the controls for the car. This includes setting up the steering, gas, and brake controls.

To set up the steering controls, select the car model and then click on the “Input” tab in the Properties panel. Under the “Keymap” section, click on the “Add” button and then select the “Steering” input type.

In the “Steering” settings, you can set the keys or buttons that will be used to steer the car. You can also set the sensitivity of the steering.

To set up the gas and brake controls, repeat the steps above and select the “Gas” and “Brake” input types.

Testing the Car

Once you have set up the controls, you can test the car by pressing the “P” key to start the game.

If the car is not moving, check the following:

* Make sure that the car has a physics body.
* Make sure that the physics settings are correct.
* Make sure that the controls are set up correctly.

If the car is still not moving, try restarting the game engine.

Conclusion

In this tutorial, we have shown you how to make a drivable car in the Blender Game Engine. We have covered everything from creating the car model to setting up the physics and controls.

We hope that you have found this tutorial helpful. If you have any questions, please feel free to leave a comment below.

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