How to make a car game in unreal engine 4




How to Make a Car Game in Unreal Engine 4

How to Make a Car Game in Unreal Engine 4

Introduction

Unreal Engine 4 (UE4) is a powerful game engine that can be used to create a wide variety of games, including car games. In this tutorial, we will show you how to create a simple car game in UE4. We will cover the basics of creating a car, adding physics, and creating a simple track.

Creating a Car

The first step in creating a car game is to create a car. To do this, open UE4 and create a new project. Once the project is open, right-click in the Content Browser and select Create New > Vehicle > Car.

This will create a new car blueprint in your project. Double-click on the blueprint to open it in the Blueprint Editor.

In the Blueprint Editor, you will see a variety of settings that you can use to customize your car. These settings include the car’s mesh, physics, and engine.

To change the car’s mesh, click on the Mesh tab in the Blueprint Editor. Here, you can select a mesh from the Content Browser or import a new mesh.

To change the car’s physics, click on the Physics tab in the Blueprint Editor. Here, you can adjust the car’s mass, center of gravity, and suspension.

To change the car’s engine, click on the Engine tab in the Blueprint Editor. Here, you can adjust the car’s power, torque, and top speed.

Adding Physics

Once you have created your car, you need to add physics to it. This will allow the car to interact with the environment and other objects in the game.

To add physics to your car, select the car in the World Outliner and click on the Add Physics Asset button.

This will create a new physics asset for your car. Double-click on the physics asset to open it in the Physics Asset Editor.

In the Physics Asset Editor, you can adjust the car’s mass, center of gravity, and collision settings.

Creating a Simple Track

Once you have created your car and added physics to it, you need to create a simple track for it to drive on.

To create a simple track, open the Level Editor and create a new level.

In the Level Editor, you can use the various tools to create your track. These tools include the Landscape tool, the Spline tool, and the Static Mesh tool.

To create a landscape, select the Landscape tool and click on the ground. This will create a new landscape that you can use to create your track.

To create a spline, select the Spline tool and click on the ground. This will create a new spline that you can use to define the path of your track.

To create a static mesh, select the Static Mesh tool and click on the ground. This will create a new static mesh that you can use to add objects to your track, such as trees, rocks, and buildings.

Conclusion

In this tutorial, we have shown you how to create a simple car game in UE4. We have covered the basics of creating a car, adding physics, and creating a simple track. With this knowledge, you can now start creating your own car games in UE4.

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